Yves Netzhammer reflects on fundamental, even subconscious, aspects of the human condition.

In Dialogical Abrasion, 2010, Netzhammer pared human figures back to their most basic forms in a narrative whose non-linear storyline suggested a flashback following an accident. A three-dimensional animation focussed on characters who are struggling to remember situations that are lost or strangely misshapen by the collective consciousness.

Objects were out of place and mutated – in a moment of clarity, they adopted a symbolic meaning that quickly morphed into a new meaning, rarely fixed. Using highly simplified forms, his animations created a wordless, dream-like universe where the viewer was challenged to interpret and associate the situations presented. Underpinning this work was a desire to explore the philosophical and psychological relationship between humans and objects through a phenomenological approach.

In FACT’s Gallery 2, his animation was set in a site-specific sculptural installation. Objects drawn from the animation were realised in three dimensions, in a similarly concise yet incongruous aesthetic. Splitting the gallery into two layers – ‘above’ and ‘below’ – the audience’s movement was restricted by a labyrinth of ‘trenches’, where symbolic meaning was revealed from various perspectives. The result was an eerie effect whereby objects were not quite what they seem; an immersive space where the laws of existence were not obvious. A soundscape by collaborator and composer Bernd Schurer drew the viewer further into this universe.



Dialogical Abrasion
, 2010
3D animation, sculptural installation, sound
Commissioned by and exhibited at FACT

 

SUPPORTED BY

Calouste Gulbenkian Foundation
Swiss Arts Council Prohelvetia
Swiss Cultural Fund in Britain
Stanley Thomas Johnson Foundation